Lustre Input

Lustre is a functional, synchronous dataflow language. Kind 2 supports most of the Lustre V4 syntax and some elements of Lustre V6. See the file examples/syntax-test.lus for examples of all supported language constructs.

Properties and top-level node

To specify a property to verify in a Lustre node, add the following annotation in the body (i.e. between keywords let and tel) of the node:

--%PROPERTY ["<name>"] <bool_expr> ;

or, use a check statement:

check ["<name>"] <bool_expr> ;

where <name> is an identifier for the property and <bool_expr> is a Boolean Lustre expression.

Without modular reasoning active, Kind 2 only analyzes the properties of what it calls the top nodes. By default, any node that is not depended on by another node (i.e. called by that node) is a top node. Alternatively, nodes can be marked as main nodes by doing the following:

--%MAIN ;

to the body of that node.

You can also specify the main node in the command line arguments, with

kind2 --lustre_main <node_name> ...

Main nodes specified by the command line option override main nodes annotated in the source code. If any main nodes exist then only main nodes are analyzed (top nodes are not).

Example

The following example declares two nodes greycounter and intcounter, as well as an observer node top that calls these nodes and verifies that their outputs are the same. The node top is annotated with --%MAIN ; which makes it a main node. The line --%PROPERTY OK; means we want to verify that the Boolean stream OK is always true.

node greycounter (reset: bool) returns (out: bool);
var a, b: bool;
let
  a = false -> (not reset and not pre b);
  b = false -> (not reset and pre a);
  out = a and b;

tel

node intcounter (reset: bool; const max: int) returns (out: bool);
var t: int;
let
  t = 0 -> if reset or pre t = max then 0 else pre t + 1;
  out = t = 2;

tel

node top (reset: bool) returns (OK: bool);
var b, d: bool;
let
  b = greycounter(reset);
  d = intcounter(reset, 3);
  OK = b = d;

  --%MAIN ;

  --%PROPERTY OK;

tel

Kind 2 produces the following on standard output when run with the default options (kind2 <file_name.lus>):

kind2 v1.5.1

==============================================================
Analyzing top
  with First top: 'top'
             subsystems
               | concrete: intcounter, greycounter

<Success> Property OK is valid by inductive step after 0.065s.

--------------------------------------------------------------
Summary of properties:
--------------------------------------------------------------
OK: valid (at 5)
==============================================================

We can see here that the property OK has been proven valid for the system (by k-induction).

Contracts

A contract (A,G,M)for a node is a set of assumptions A, a set of guarantees G, and a set of modes M. The semantics of contracts is given in the Contract Semantics section, here we focus on the input format for contracts. Contracts are specified either locally, using the inline syntax, or externally in a contract node. Both the local and external syntax have a body composed of items, each of which define

  • a ghost variable / constant,

  • an assumption,

  • a guarantee,

  • a mode, or

  • an import of a contract node.

They are presented in detail below, after the discussion on local and external syntaxes.

Inline syntax

A local contract is a special comment between the signature of the node

node <id> (...) returns (...) ;

and its body. That is, between the ; of the node signature and the let opening its body.

A local contract is a special block comment of the form

(*@contract
  [item]+
*)

or

/*@contract
  [item]+
*/

External syntax

A contract node is very similar to a traditional lustre node. The two differences are that

  • it starts with contract instead of node, and

  • its body can only mention contract items.

A contract node thus has form

contract <id> (<in_params>) returns (<out_params>) ;
let
  [item]+
tel

To use a contract node one needs to import it through an inline contract. See the next section for more details.

Contract items and restrictions

Ghost variables and constants

A ghost variable (constant) is a stream that is local to the contract. That is, it is not accessible from the body of the node specified. Ghost variables (constants) are defined with the var (const) keyword. Kind 2 performs type inference for constants so in most cases type annotations are not necessary.

The general syntax is

const <id> [: <type>] = <expr> ;
var   <id>  : <type>  = <expr> ;

For instance:

const max = 42 ;
var ghost_stream: real = if input > max then max else input ;

Assumptions

An assumption over a node n is a constraint one must respect in order to use n legally. It cannot depend on outputs of n in the current state, but referring to outputs under a pre is fine.

The idea is that it does not make sense to ask the caller to respect some constraints over the outputs of n, as the caller has no control over them other than the inputs it feeds n with. The assumption may however depend on previous values of the outputs produced by n.

Assumptions are given with the assume keyword, followed by any legal Boolean expression:

assume <expr> ;

Guarantees

Unlike assumptions, guarantees do not have any restrictions on the streams they can depend on. They typically mention the outputs in the current state since they express the behavior of the node they specified under the assumptions of this node.

Guarantees are given with the guarantee keyword, followed by any legal Boolean expression:

guarantee <expr> ;

Modes

A mode (R,E) is a set of requires R and a set of ensures E. Modes are named to ease traceability and improve feedback. The general syntax is

mode <id> (
  [require <expr> ;]*
  [ensure  <expr> ;]*
) ;

For instance:

mode engaging (
  require true -> not pre engage_input ;
  require engage_input ;
  -- No ensure, same as `ensure true ;`.
) ;
mode engaged (
  require engage_input ;
  require false -> pre engage_input ;
  ensure  output <= upper_bound ;
  ensure  lower_bound <= output ;
) ;

Imports

A contract import merges the current contract with the one imported. That is, if the current contract is (A,G,M) and we import (A',G',M'), the resulting contract is (A U A', G U G', M U M') where U is set union. However, each contract import introduces its own namespace to avoid name collisions.

When importing a contract, it is necessary to specify how the instantiation of the contract is performed. This defines a mapping from the input (output) formal parameters to the actual ones of the import.

When importing contract c in the contract of node n, the actual input parameters of the import of c cannot depend on outputs of n in the current state. The reason is that the distinction between inputs and outputs lets Kind 2 check that the assumptions requirements make sense, i.e. do not depend on outputs of n in the current state.

The general syntax is

import <id> ( <expr>,* <expr> ) returns ( <id>,* <id> ) ;

For instance:

contract spec (engage, disengage: bool) returns (engaged: bool) ;
let ... tel

node my_node (
  -- Flags are "signals" here, but `bool`s in the contract.
  engage, disengage: real
) returns (
  engaged: real
) ;
(*@contract
  var bool_eng: bool = engage <> 0.0 ;
  var bool_dis: bool = disengage <> 0.0 ;
  var bool_enged: bool = engaged <> 0.0 ;

  var never_triggered: bool = (
    not bool_eng -> not bool_eng and pre never_triggered
  ) ;

  assume not (bool_eng and bool_dis) ;
  guarantee true -> (
    (not engage and not pre bool_eng) => not engaged
  ) ;

  mode init (
    require never_triggered ;
    ensure not bool_enged ;
  ) ;

  import spec (bool_eng, bool_dis) returns (bool_enged) ;
*)
let ... tel

Mode references

Once a mode has been defined it is possible to refer to it with

::<scope>::<mode_id>

where <mode_id> is the name of the mode, and <scope> is the path to the mode in terms of contract imports.

In the example from the previous section for instance, say contract spec has a mode m. The inline contract of my_node can refer to it by

::spec::m

To refer to the init mode:

::init

A mode reference is syntactic sugar for the requires of the mode in question. So if mode m is

mode m (
  require <r_1> ;
  require <r_2> ;
  ...
  require <r_n> ; -- Last require.
  ...
) ;

then ::<path>::m is exactly the same as

(<r_1> and <r_1> and ... and <r_n>)

N.B.: a mode reference

  • is a Lustre expression of type bool just like any other Boolean expression. It can appear under a pre, be used in a node call or a contract import, etc.

  • is only legal outside the mode item itself. That is, no self-references are allowed. Forward references are allowed.

An interesting use-case for mode references is that of checking properties over the specification itself. One may want to do so to make sure the specification behaves as intended. For instance

mode m1 (...) ;
mode m2 (...) ;
mode m3 (...) ;

guarantee true -> ( -- `m3` cannot succeed to `m1`.
  (pre ::m1) => not ::m3
) ;
guarantee true -> ( -- `m1`, `m2` and `m3` are exclusive.
  not (::m1 and ::m2 and ::m3)
) ;

Merge, When, Activate and Restart

Note: the first few examples of this section illustrating (unsafe) uses of when and activate are not legal in Kind 2. They aim at introducing the semantics of lustre clocks. As discussed below, they are only legal when used inside a merge, hence making them safe clock-wise.

Also, activate and restart are actually not a legal Lustre v6 operator. They are however legal in Scade 6.

A merge is an operator combining several streams defined on complementary clocks. There is two ways to define a stream on a clock. First, by wrapping its definition inside a when.

node example (in: int) returns (out: int) ;
var in_pos: bool ; x: int ;
let
  ...
  in_pos = in >= 0 ;
  x = in when in_pos ;
  ...
tel

Here, x is only defined when in_pos, its clock, is true. That is, a trace of execution of example sliced to x could be

step

in

in_pos

x

0

3

true

3

1

-2

false

//

2

-1

false

//

3

7

true

7

4

-42

true

//

where // indicates that x undefined.

The second way to define a stream on a clock is to wrap a node call with the activate keyword. The syntax for this is

(activate <node_name> every <clock>)(<input_1>, <input_2>, ...)

For example, consider the following node:

node sum_ge_10 (in: int) returns (out: bool) ;
var sum: int ;
let
  sum = in + (0 -> pre sum) ;
  out = sum >= 10 ;
tel

Say now we call this node as follows:

node example (in: int) returns (...) ;
var tmp, in_pos: bool ;
let
  ...
  in_pos = in >= 0 ;
  tmp = (activate sum_ge_10 every in_pos)(in) ;
  ...
tel

That is, we want sum_ge_10(in) to tick iff in is positive. Here is an example trace of example sliced to tmp; notice how the internal state of sub (i.e. pre sub.sum) is maintained so that it does refer to the value of sub.sum at the last clock tick of the ``activate``:

step

in

in_pos

tmp

sub.in

pre sub.sum

sub.sum

0

3

true

false

3

nil

3

1

2

true

false

2

3

5

2

-1

false

nil

nil

5

nil

3

2

true

false

2

5

7

4

-7

false

nil

nil

7

nil

5

35

true

true

35

7

42

6

-2

false

nil

nil

42

nil

Now, as mentioned above the merge operator combines two streams defined on complimentary clocks. The syntax of merge is:

merge( <clock> ; <e_1> ; <e_2> )

where e_1 and e_2 are streams defined on <clock> and not <clock> respectively, or on not <clock> and <clock> respectively.

Building on the previous example, say add two new streams pre_tmp and safe_tmp:

node example (in: int) returns (...) ;
var tmp, in_pos, pre_tmp, safe_tmp: bool ;
let
  ...
  in_pos = in >= 0 ;
  tmp = (activate sum_ge_10 every in_pos)(in) ;
  pre_tmp = false -> pre safe_tmp  ;
  safe_tmp = merge( in_pos ; tmp ; pre_tmp when not in_pos ) ;
  ...
tel

That is, safe_tmp is the value of tmp whenever it is defined, otherwise it is the previous value of safe_tmp if any, and false otherwise. The execution trace given above becomes

step

in

in_pos

tmp

pre_tmp

safe_tmp

0

3

true

false

false

false

1

2

true

false

false

false

2

-1

false

nil

false

false

3

2

true

false

false

false

4

-7

false

nil

false

false

5

35

true

true

false

true

6

-2

false

nil

true

true

Just like with uninitialized pres, if not careful one can easily end up manipulating undefined streams. Kind 2 forces good practice by allowing when and activate ... every expressions only inside a merge. All the examples of this section above this point are thus invalid from Kind 2’s point of view.

Rewriting them as valid Kind 2 input is not difficult however. Here is a legal version of the last example:

node example (in: int) returns (...) ;
var in_pos, pre_tmp, safe_tmp: bool ;
let
  ...
  in_pos = in >= 0 ;
  pre_tmp = false -> pre safe_tmp  ;
  safe_tmp = merge(
    in_pos ;
    (activate sum_ge_10 every in_pos)(in) ;
    pre_tmp when not in_pos
  ) ;
  ...
tel

Kind 2 supports resetting the internal state of a node to its initial state by using the construct restart/every. Writing

(restart n every c)(x1, ..., xn)

makes a call to the node n with arguments x1, …, xn and every time the Boolean stream c is true, the internal state of the node is reset to its initial value.

In the example below, the node top makes a call to counter (which is an integer counter modulo a constant max) which is reset every time the input stream reset is true.

node counter (const max: int) returns (t: int);
let
  t = 0 -> if pre t = max then 0 else pre t + 1;
tel

node top (reset: bool) returns (c: int);
let
  c = (restart counter every reset)(3);
tel

A trace of execution for the node top could be:

step

reset

c

0

false

0

1

false

1

2

false

2

3

false

3

4

true

0

5

false

1

6

false

2

7

true

0

8

true

0

9

false

1

Note: This construction can be encoded in traditional Lustre by having a Boolean input for the reset stream for each node. However providing a built-in way to do it facilitates the modeling of complex control systems.

Restart and activate can also be combined in the following way:

(activate (restart n every r) every c)(a1, ..., an)
(activate n every c restart every r)(a1, ..., an)

These two calls are the same (the second one is just syntactic sugar). The (instance of the) node n is restarted whenever r is true and the resulting call is activated when the clock c is true. Notice that the restart clock r is also sampled by c in this call.

Enumerated data types in Lustre

type my_enum = enum { A, B, C };
node n (x : my_enum, ...) ...

Enumerated datatypes are encoded as subranges so that solvers handle arithmetic constraints only. This also allows to use the already present quantifier instantiation techniques in Kind 2.

N-way merge

As in Lustre V6, merges can also be performed on a clock of a user defined enumerated datatype.

merge c
 (A -> x when A(c))
 (B -> w + 1 when B(c));

Arguments of merge have to be sampled with the correct clock. Clock expressions for merge can be just a clock identifier or its negation or A(c) which is a stream that is true whenever c = A.

Merging on a Boolean clock can be done with two equivalent syntaxes:

merge(c; a when c; b when not c);

merge c
  (true -> a when c)
  (false -> b when not c);

Partially defined nodes

Kind 2 allows nodes to define their outputs only partially. For instance, the node

node count (trigger: bool) returns (count: int ; error: bool) ;
(*@contract
  var once: bool = trigger or (false -> pre once) ;
  guarantee count >= 0 ;
  mode still_zero (
    require not once ;
    ensure count = 0 ;
  ) ;
  mode gt (
    require not ::still_zero ;
    ensure count > 0 ;
  ) ;
*)
let
  count = (if trigger then 1 else 0) + (0 -> pre count) ;
tel

can be analyzed: first for mode exhaustiveness, and the body is checked against its contract, although it is only partially defined. Here, both will succeed.

The imported keyword

Nodes (and functions, see below) can be declared imported. This means that the node does not have a body (let ... tel). In a Lustre compiler, this is usually used to encode a C function or more generally a call to an external library.

node imported no_body (inputs: ...) returns (outputs: ...) ;

In Kind 2, this means that the node is always abstract in the contract sense. It can never be refined, and is always abstracted by its contract. If none is given, then the implicit (rather weak) contract

(*@contract
  assume true ;
  guarantee true ;
*)

is used.

In a modular analysis, imported nodes will not be analyzed, although if their contract has modes they will be checked for exhaustiveness, consistently with the usual Kind 2 contract workflow.

Partially defined nodes VS imported

Kind 2 allows partially defined nodes, that is nodes in which some streams do not have a definition. At first glance, it might seem like a node with no definitions at all (with an empty body) is the same as an imported node.

It is not the case. A partially defined node still has a (potentially empty) body which can be analyzed. The fact that it is not completely defined does not change this fact. If a partially defined node is at the top level, or is in the cone of influence of the top node in a modular analysis, then it’s body will be analyzed.

An imported node on the other hand explicitly does not have a body. Its non-existent body will thus never be analyzed.

Functions

Kind 2 supports the function keyword which is used just like the node one but has slightly different semantics. Like the name suggests, the output(s) of a function should be a non-temporal combination of its inputs. That is, a function cannot depend on the ->, pre, merge, when, condact, or activate operators. A function is also not allowed to call a node, only other functions. In Lustre terms, functions are stateless.

In Kind 2, these restrictions extend to the contract attached to the function, if any. Note that besides the ones mentioned above, no additional restrictions are enforced on functions compared to nodes. In particular, functional congruence is not enforced on partially defined functions, imported functions, and functions abstracted by their contracts. That is, Kind 2 might return a counterexample where two calls to an abstract function with the same input values provide different output values. To prevent this kind of counterexamples from happening, Kind 2 offers an option called --enforce_func_congruence which enforces abstract functions to behave as mathematical functions. The downside of using this option is that the IC3 engine is forced to shut down because its current implementation cannot reason about the resulting system.

Benefits

Functions are interesting in the model-checking context of Kind 2 mainly as a mean to make an abstraction more precise. A realistic use-case is when one wants to abstract non-linear expressions. While the simple expression x*y seems harmless, at SMT-level it means bringing in the theory of non-linear arithmetic.

Non-linear arithmetic has a huge impact not only on the performances of the underlying SMT solvers, but also on the SMT-level features Kind 2 can use (not to mention undecidability). Typically, non-lineary arithmetic tends to prevent Kind 2 from performing satisfiability checks with assumptions, a feature it heavily relies on.

The bottom line is that as soon as some non-linear expression appear, Kind 2 will most likely fail to analyze most non-trivial systems because the underlying solver will simply give up.

Hence, it is usually extremely rewarding to abstract non-linear expressions away in a separate function equipped with a contract. The contract would be a linear abstraction of the non-linear expression that is precise enough to prove the system using correct. That way, a compositional analysis would i) verify the abstraction is correct and ii) analyze the rest of the system using this abstraction, thus making the analysis a linear one.

Using a function instead of a node simply results in a better abstraction. Kind 2 will encode, at SMT-level, that the outputs of this component depend on the current version of its inputs only, not on its previous values.

If statements and frame conditions

Within node definitions, Kind 2 has support for two features that allow the programmer to use a more imperative style– (1) if statements and (2) frame conditions.

If statements

Kind 2 has always supported conditional expressions of the form x = if condition then expr1 else expr2, where the if/then/else expression either evaluates to expression1 or expression2, depending on the value of condition. However, in some circumstances, it may be more natural to use if statements that serve as control flow (rather than evaluate to a value). For example, Kind 2 now supports statements of the form:

if condition
then
   y1 = expr1;
   y2 = expr2;
else
   y1 = expr3;
   y2 = expr4;
fi

In the above block, if condition is true, then y1 and y2 will be set to expr1 and expr2, respectively. Otherwise, y1 and y2 will be set to expr3 and expr4. The if statement is closed with the fi token. As with other mainstream programming languages, Kind 2 allows for arbitrary nesting of if statements, as well as writing if statements that do not have an else block.

Note: If statements are syntactic sugar for conditional expressions. The if statement above is equivalent to:

y1 = if condition then expr1 else expr3;
y2 = if condition then expr2 else expr4;

Frame conditions

Kind 2 also has support for code blocks with frame conditions. At the beginning of the block (denoted by the frame keyword), the user specifies a list of variables that they wish to define within the frame block. All variables defined within the frame block must be present in this list. Then, initial values are optionally specified for these variables. Variables are defined within the frame block body (denoted by the let and tel keywords). It is possible to leave variables (partially or fully) undefined: On the first timestep, each variable is set equal to its initialization value, if one exists. On other timesteps, each undefined variable stutters (it is set equal to its value on the previous timestep).

The following example involves three variables y1, y2, and y3. Since y1 is left undefined within the frame block body, it will always be equal to 0 (its initialization value). y2 will have value 100, 0, 1, 2, 3, ... because it is set equal to its initialization value (100) on the first timestep, but on other timesteps it is set equal to counter(). Even though y3 is fully defined within the frame block (with no unguarded pre expressions), its initialization value is still used, so it is equal to 5, 1, 2, 3, ....

node example() returns (y1, y2, y3: int);
let
   frame ( y1, y2, y3 )
   (* Initializations *)
   y1 = 0; y2 = 100; y3 = 5;

   (* Body *)
   let
      y2 = pre counter();
      y3 = counter();
   tel
tel


node counter() returns (y: int);
let
   y = 0 -> pre y + 1;
tel

Frame conditions are especially useful when combined with the if statements described in the previous subsection, as variables can be left undefined in some branches of the if statement.

node example() returns (y1, y2: int);
let
   frame ( y1, y2 )
   (* Initializations *)
   y1 = 0;
   y2 = 100;

   (* Body *)
   let
      if (counter() < 10)
      then
         y1 = counter();
      else
         y2 = counter() * 2;
      fi
   tel
tel


node counter() returns (y: int);
let
   y = 0 -> pre y + 1;
tel

In the above example, y1 is left undefined in the else branch of the if statement, and y2 is left undefined in the then branch. y1 is initialized on the first timestep, set to be equal to counter() on the second through tenth timesteps, and then stutters (staying at 9) for the remaining timesteps. On the other hand, y2 starts at its initialization value (100) and stutters there for the first 10 timesteps, and then is set to counter() * 2 for the remaining timesteps.

Note that variables do not have to have initializations. When no initialization is given, a variable’s initial value is equal to the initial value of the expression defined in the frame block body. If the corresponding expression is undefined in the first timestep, then the variable is also undefined in the first timestep. For example, the following code is supported because even though y1 and y2 do not have an initializations, they are present in the list of variables frame ( y1, y2 ). The initial value of y1 is 0 (the initial value assigned by counter()), and the initial value of y2 is undefined (due to the unguarded pre).

frame ( y1, y2 )
let
   y1 = counter();
   y2 = pre counter();
tel

node counter() returns (y: int);
let
   y = 0 -> pre y + 1;
tel

Also, it is still possible to assign to multiple variables at once (equations of the form y1, y2 = (expr1, expr2);) in either the initializations or the frame block body.

The frame block semantics may introduce unguarded pre expressions. For example, the definition of y in the following code block is equivalent to y = pre y. So, Kind 2 will produce two warning messages. The first will state that y is uninitialized in the frame block, and the second will state that there is an unguarded pre (due to this lack of initialization).

frame ( y )
let
tel

Similarly, in the following code block, the definitions of y1 and y2 are equivalent to y1 = if cond then 0 else pre y1 and y2 = if cond then pre y2 else 1, respectively. This situation (and any other situation where the frame block semantics result in the generation of an unguarded pre) will also generate the two warnings as discussed in the previous paragraph.

frame (y1, y2)
if cond
then
   y1 = 0;
else
   y2 = 1;

Restrictions

A frame block cannot be nested within an if statement or another frame block, as demonstrated in the following examples:

if condition
then
   frame ( y1, y2 )
   y1 = init1; y2 = init2;
   let
      y1 = 10;
   tel
fi
frame ( y1, y2 )
y1 = init1; y2 = init2;
let
   y1 = expr1;
   frame ( y2 )
   y2 = init3;
   let
      y2 = expr2;
   tel
tel

Assertions, MAIN annotations, and PROPERTY annotations also cannot be placed within if statements or frame blocks.

Since an initialization only defines a variable at the first timestep, it need not be stateful. Therefore, a frame block initialization cannot contain any pre or -> operators. This restriction also ensures that initializations are never undefined.